ProsocialLearn community

Introducing the ProsocialLearn community

The ProsocialLearn community, a key part of the ProsocialLearn project, aims to involve schools and stakeholders across Europe, centered on innovative teachers eager to adopt prosociality in daily school practice.

By joining the ProsocialLearn community, teachers can play ProsocialLearn games, access educational materials related to prosociality (i.e. learning plans, hands-on activities, articles and online resources) and share best practices, questions, thoughts, ideas and inspiration with colleagues from all around Europe, as well as propose topics for discussion and get advice on how to design activities that promote skills like friendship, feelings, cooperation, fairness, generosity and trust.

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Pilot study at Greek primary school

Research: Pilot study at Greek primary school

The prosocial game Path of Trust was successfully presented to pupils of Ellinogermaniki Agogi on 16 November 2015. Almost 20 third grade primary school children had the chance to play the game, express their trust and collaborative skills towards their classmates – a first-hand experience of prosocial behaviour.

At the beginning of the activity, the rationale of Path of Trust was explained and how the game was played. The time that the rest of classroom waited for their turn to play was devoted to prosocial classroom activities, aimed at familiarising pupils with prosocial behaviour and setting-up a pedagogical framework for the games to follow.

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ProsocialLearn, EDEN, 19.9.15

Update: ProsocialLearn at EDEN

On 19 September, ProsocialLearn conducted an introductory workshop to prosociality & prosocial learning games at the EDEN (European Distance and E-Learning Network) Open Classroom Conference 2015 in Athens, Greece.

The aims and objectives of the workshop were:
• Familiarization of participants with prosociality and prosocial game ecosystem
• Identification of the relation among prosocial skills, social inclusion, individual empowerment and success in formal education
• Presentation of a prosocial game and mapping of prosocial skills
• Design of prosocial activities by the workshop participants, in order to establish a community of interest, active during and after the lifetime of the project.

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