Within the activities of the ProsocialLearn project, the construction of a dedicated online educator community has been a primary objective. The launch of the final version of this community, ProsocialLearn Community Teacher’s Space, will take place in the coming weeks.
Emotions with Friends is an educational game to support children and teachers in classroom activities relating to the demonstration and recognition of emotions and social cues.
The game combines the fun of playing with virtual characters and discovering a range of different emotional and social expressions. The game is intended to be used in a class room environment as an aid for discussions surrounding facial expressions and other social signals, in addition to enriching the emotion vocabulary of students. It also enables teachers and students to construct their own sequences of facial expressions for others to view and play.
In September, ProsocialLearn consortium member CERTH presented the project at two events in Athens, Greece.
On 5 September, Dr. Kosmas Dimitropoulos gave a lecture titled “Human Motion Analysis in Interactive Environments: Capturing, Recognition and Adaptation” at the National Technical University of Athens (NTUA), within the framework of the H2020 Terpsichore project summer school. In the lecture, he also presented the main objectives and results of the ProsocialLearn project.
ProsocialLearn consortium member HypeSlugs is developing TakeOver (working title), a three-player game that teaches children collaboration and teamwork skills.
Three robots – an engineer, a researcher and a navigator – embark on a space mission to discover a new planet. The puzzle tactics gameplay requires focus, memory and attention skills, as well as planning and strategic thinking as a team.