ProsocialLearn Teacher's Space

Update: ProsocialLearn Teacher’s Space coming soon

Within the activities of the ProsocialLearn project, the construction of a dedicated online educator community has been a primary objective. The launch of the final version of this community, ProsocialLearn Community Teacher’s Space, will take place in the coming weeks.

The ProsocialLearn Community Teacher’s Space is a common space where teachers can interact and learn about prosociality, as well as the use of serious games to improve the prosocial skills of their pupils. Community “ambassadors” will also be responsible for encouraging participation in community discussions, cooperation and sharing across Europe.

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Emotions with Friends game

Update: Emotions with Friends game

Emotions with Friends is an educational game to support children and teachers in classroom activities relating to the demonstration and recognition of emotions and social cues.

The game combines the fun of playing with virtual characters and discovering a range of different emotional and social expressions. The game is intended to be used in a class room environment as an aid for discussions surrounding facial expressions and other social signals, in addition to enriching the emotion vocabulary of students. It also enables teachers and students to construct their own sequences of facial expressions for others to view and play.

Emotions with Friends has been built using a software kit specalised for aiding in the development of social demonstration games that utilise sophisticated 3D computer characters. The kit represents initial steps towards opening the creation of 3D social games to those with limited technical skills and resources.

More details are available in the following ProsocialLearn publications:

“D4.7 – 1st Expressive Virtual Characters”, ProsocialLearn, July 2016

“Expressive Virtual Characters for Social Demonstration Games”, F. Yang, C. Li, R. Palmberg, E.V. Van der Heide, C. Peters, Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2017), Athens, Greece, September 2017

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ProsocialLearn in Athens

Events: ProsocialLearn in Athens

In September, ProsocialLearn consortium member CERTH presented the project at two events in Athens, Greece.

On 5 September, Dr. Kosmas Dimitropoulos gave a lecture titled “Human Motion Analysis in Interactive Environments: Capturing, Recognition and Adaptation” at the National Technical University of Athens (NTUA), within the framework of the H2020 Terpsichore project summer school. In the lecture, he also presented the main objectives and results of the ProsocialLearn project.

On 6-8 September, ProsocialLearn in cooperation with the H2020 Mathisis project organised a workshop entitled “Adaptive and Personalized Game-based Learning Environments” during the VS-Games (9th International Conference on Virtual Worlds and Games for Serious Applications) conference in Athens, Greece.

In total, six papers were presented in the workshop from the members of the ProsocialLearn and Mathisis project:

“The Value of Establishing a Community of Teachers for the Gamification of Prosocial Learning” (S. Cobello, E. Milli, P. Pιrez Berganza, N. Zygouritsas)

“Modelling Learning Experiences in Adaptive Multi-Agent Learning Environments” (D. Tsatsou, N. Vretos, P. Daras)

“Offline and Online Adaptation in Prosocial Games” (K. Apostolakis, K. Stefanidis, A. Psaltis, K. Dimitropoulos, P. Daras)

“An Adaptive Framework for the Creation of Body-Motion-Based Games” (Grammatikopoulou, S. Laraba, O. Sahbenderoglu, K. Dimitropoulos, N. Grammalidis)

“Expressive Virtual Characters for Social Demonstration Games” (F. Yang, C. Liy, R. Palmbergz, E. Van Der Heidex, C. Peters)

“ProsocialLearn: A Digital Distribution Platform for Prosocial Games” (F. D’Andria, M. Boniface, S. Modafferi, S. Crowle, K. Apostolakis, K. Dimitropoulos, P. Daras, L. Middleton, J. Garrido)

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TakeOver

Update: TakeOver game in development

ProsocialLearn consortium member HypeSlugs is developing TakeOver (working title), a three-player game that teaches children collaboration and teamwork skills.

Three robots – an engineer, a researcher and a navigator – embark on a space mission to discover a new planet. The puzzle tactics gameplay requires focus, memory and attention skills, as well as planning and strategic thinking as a team.

The game utilises the ProsocialLearn technology platform, e.g. storing data about the game play sessions, facial recognition and player difficulty adaptation. An early prototype is completed, and a MVP (minimum viable product) is on its way. Children 8-10 years old are the target audience.

A release version of TakeOver is expected in the fall, and the game will be tested in European schools late this year.

About HypeSlugs
HypeSlugs is a Romanian game development studio founded in 2016, with a strong background in game design, development and analytics.

Learn more at www.pixelram.com.

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The Bunny & the Bird

Update: The Bunny & the Bird game in development

ProsocialLearn consortium member Aniway is developing The Bunny & the Bird (working title), a game that teaches the children the value of helping each other; cooperation is needed to find a way through a maze while avoiding danger, thus reaching a common goal.

The game utilises the ProsocialLearn technology platform, e.g. storing data about the game play sessions. An early prototype is completed, and a MVP (minimum viable product) is on its way. Children 7-10 years old are the target audience.

A release version of The Bunny & the Bird is expected in the fall, and the game will be tested in European schools late this year.

About Aniway
Aniway is a Finnish game development company founded in 1999, and has extensive experience on developing all kinds of games, including applied games.

Learn more about the studio at aniway.com.

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