ProsocialLearn in Athens

Events: ProsocialLearn in Athens

In September, ProsocialLearn consortium member CERTH presented the project at two events in Athens, Greece.

On 5 September, Dr. Kosmas Dimitropoulos gave a lecture titled “Human Motion Analysis in Interactive Environments: Capturing, Recognition and Adaptation” at the National Technical University of Athens (NTUA), within the framework of the H2020 Terpsichore project summer school. In the lecture, he also presented the main objectives and results of the ProsocialLearn project.

On 6-8 September, ProsocialLearn in cooperation with the H2020 Mathisis project organised a workshop entitled “Adaptive and Personalized Game-based Learning Environments” during the VS-Games (9th International Conference on Virtual Worlds and Games for Serious Applications) conference in Athens, Greece.

In total, six papers were presented in the workshop from the members of the ProsocialLearn and Mathisis project:

“The Value of Establishing a Community of Teachers for the Gamification of Prosocial Learning” (S. Cobello, E. Milli, P. Pιrez Berganza, N. Zygouritsas)

“Modelling Learning Experiences in Adaptive Multi-Agent Learning Environments” (D. Tsatsou, N. Vretos, P. Daras)

“Offline and Online Adaptation in Prosocial Games” (K. Apostolakis, K. Stefanidis, A. Psaltis, K. Dimitropoulos, P. Daras)

“An Adaptive Framework for the Creation of Body-Motion-Based Games” (Grammatikopoulou, S. Laraba, O. Sahbenderoglu, K. Dimitropoulos, N. Grammalidis)

“Expressive Virtual Characters for Social Demonstration Games” (F. Yang, C. Liy, R. Palmbergz, E. Van Der Heidex, C. Peters)

“ProsocialLearn: A Digital Distribution Platform for Prosocial Games” (F. D’Andria, M. Boniface, S. Modafferi, S. Crowle, K. Apostolakis, K. Dimitropoulos, P. Daras, L. Middleton, J. Garrido)

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Prosociallearn, VS-Games, Athens

Events: ProsocialLearn in Athens

ProsocialLearn in cooperation with the H2020 project Mathisis is organising a workshop entitled “Adaptive and Personalized Game-based Learning Environments” during the VS-Games conference in Athens, Greece on 6-8 September.

The submission period for workshop papers is now open. Important deadlines are:

Paper submission deadline: 31 March
Notification of acceptance: 1 May
Camera-ready: 20 May

More information about paper submission can be found here.

Workshop scope
The need for sophisticated learning environments as well as novel educational platforms (Interactive White Boards, Tablets, Robots), which will respond to the requirements of a future educational framework and provide capabilities for automatic assessment of learner’s engagement, behavior and progress, has significantly increased the research interest on intelligent adaptation and personalization techniques in game-based learning. Artificial intelligence is fundamental in order to implement game-based learning environments, which employ online or offline adaptation for optimizing learning. In addition, techniques for real-time signal acquisition, processing and inferring, accompanied by immediate and rapid content generation mechanisms have created new opportunities and perspectives towards this direction. Finally, novel actuators, such as educational robots provide new means enabling new insights in the overall educational process. The aim of this workshop is to bring together researchers and practitioners, from both industry and academia, interested in any aspects of machine learning and artificial intelligence, which can be effectively used to improve game-based learning environments.

Workshop topics
This workshop is dedicated to studies, applications, algorithms and new methods in the multi-disciplinary field of game-based learning environments, with a specific focus on adaptation and personalization-related issues. Papers for this workshop must address relevant topics in the design, implementation or field study of adaptive learning environments, also based on video games, sensors, natural human-computer interaction, machine learning and artificial intelligence.

Technical topics of interest include (but are not limited to):

• Artificial Intelligence
• Evolutionary and reinforcement learning
• Game-based learning environments
• Online/ offline adaptation techniques
• Collaborative learning
• Personalization techniques
• Interactive multi-user learning environments
• Interactive robotics learning
• Learner’s performance evaluation techniques
• Natural human-computer interaction in game-based environments
• Learner’s engagement recognition
• Learner’s affective and cognitive state recognition
• Interaction of learners and tutors

Petros Daras (CERTH)
Kosmas Dimitropoulos (CERTH)
Nicholas Vretos (CERTH)
Kam Star (PlayGen)
Stylianos Asteriadis (Maastricht University)

About the VS-Games conference
VS-Games 2017 will be organized with full support of the host institution, National Technical University of Athens (NTUA) Athens, Greece, September 6-8 2017. The conference will take place on the NTUA campus. The ninth International Conference in Games and Virtual Worlds for Serious Applications (2017) aims to meet the significant challenges of the cross-disciplinary community that work around these serious application areas by bringing the community together to share case studies of practice, to present virtual world infrastructure developments, as well as new frameworks, methodologies and theories, and to begin the process of developing shared cross-disciplinary outputs.

Learn more about the VS-Games conference here.

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ProsocialLearn workshops in Lithuania, 2016

Events: ProsocialLearn in Lithuania

ProsocialLearn workshops and meetings in Vilnius, Lithuania were held on 14-17 June 2016, with lecturer Stefano Cobello, representing ProsocialLearn consortium member Polo europeo della Conoscenza (Europole, IT), presenting workshops for educators titled “ProsocialLearn values in games for students” and “What does it mean to be disabled in European schools”.


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Second International Educonference

Events: Second International Educonference

Italian ProsocialLearn consortium partner Polo europeo della Conoscenza (Europole) participated in the Second International Educonference organised by the association Friends of Education on 1-3 April 2016. The conference was aimed at teachers, trainee teachers, students and ICT experts. The event drew 550 teachers from FYROM as well as 25 participants from across the EU, including Italy, Bulgaria, Romania and Slovenia.


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