Deliverables & Publications

Deliverables & Publications

ProsocialLearn project deliverables for public dissemination will be made available for download as they are completed.
 
Currently available ProsocialLearn project deliverables are listed below.
 

ProsocialLearn Dissemination and Communication Plan
D8.1 – ProsocialLearn Dissemination and Communication Plan, May 2015

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ProsocialLearn: Market And Competition Analysis
D1.1 – Market And Competition Analysis – Final version, May 2015

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ProsocialLearn: User Requirements
D2.1 – User Requirements – Final version, May 2015

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ProsocialLearn: Game Scenarios
D2.2 – Prosocial Game Scenarios – Final version, July 2015

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ProsocialLearn: First System Requirement and Architecture
D2.3 – First System Requirement and Architecture – Final version, October 2015

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ProsocialLearn: Evaluation Strategy and Protocols
D2.5 – Evaluation Strategy and Protocols – Final version, January 2016

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ProsocialLearn: User data acquisition and mapping in game environments
D3.1 – User data acquisition and mapping in game environments – Final version, January 2016

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ProsocialLearn: 1st Prosocial affect fusion and player modelling
D3.2 – 1st Prosocial affect fusion and player modelling – Final version, January 2016

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ProsocialLearn: 1st Experiment planning and community
D7.2 – 1st Experiment planning and community – Final version, January 2016

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Prosocial Game Design Methodology
D2.6 – Prosocial Game Design Methodology – Final version, June 2016

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1st Intelligent Adaptation and Personalization
D4.1 – 1st Intelligent Adaptation and Personalization – Final version, July 2016

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1st Prosocial Game Mechanics
D4.3 – 1st Prosocial Game Mechanics – Final version, July 2016

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1st Natural game interaction
D4.5 – 1st Natural game interaction – Final version, July 2016

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1st Expressive Virtual Characters
D4.7 – 1st Expressive Virtual Characters – Final version, July 2016

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1st ProsocialLearn Dissemination and Communication Report
D8.3 – 1st ProsocialLearn Dissemination and Communication Report, July 2016

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2nd System Requirements and Architecture
D2.4 – 2nd System Requirements and Architecture – Final version, August 2016

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2nd Prosocial affect fusion and player modelling
D3.3 – 2nd Prosocial affect fusion and player modelling – Final version, August 2016

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2nd Experimental Planning and Community Management
D7.3 – 2nd Experimental Planning and Community Management – Final version, August 2016

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Data Management Action Plan
D9.1 – Data Management Action Plan – Final version, August 2016

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2nd System Requirements and Architecture
D2.4 – 2nd System Requirements and Architecture – Final version, September 2016

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2nd Prosocial Affect Fusion and Player Modelling
D3.3 – 2nd Prosocial Affect Fusion and Player Modelling – Final version, September 2016

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2nd Intelligent Adaptation and Personalization
D4.2 – 2nd Intelligent Adaptation and Personalization – Final version, February 2017

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2nd Natural Game Interaction
D4.6 – 2nd Natural Game Interaction – Final version, February 2017

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2nd Expressive Virtual Characters
D4.8 – 2nd Expressive Virtual Characters – Final version, March 2017

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1st Platform Operations Report
D5.6 – 1st Platform Operations Report – Final version, May 2017

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Evaluation Report with Proposed New Partners
D6.1 – Evaluation Report with Proposed New Partners – Final version, June 2017

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(Final) Prosocial Affect Fusion and Player Modelling
D3.4 – (Final) Prosocial Affect Fusion and Player Modelling – Final version, June 2017

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Prototype Prosocial Games
D6.2 – Prototype Prosocial Games – Final version, June 2017

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3rd Experimental Planning and Community Management
D7.4 – 3rd Experimental Planning and Community Management – Final version, January 2018

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Game Developer Support Network
D8.5 – Game Developer Support Network – Final version, January 2018

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2nd ProsocialLearn Dissemination and Communication Report
D8.4 2nd ProsocialLearn Dissemination and Communication Report – Final version, March 2018

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Public Final Activity Report
D9.6 Public Final Activity Report – Final version, March 2018

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ProsocialLearn project publications include conference and journal papers in educational ICT and serious games journals, project newsletters, press releases and blog posts, as well as ProsocialAPT and game code publishing.
 
Currently available ProsocialLearn publications and publishing projects are listed below.
 

ProsocialLearn project brochure
ProsocialLearn project overview brochure, 2-sided tri-fold, A4 format, June 2015

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Skeleton-based Human Action Recognition using Basis Vectors
S. Asteriadis and P. Daras, 8th International Conference on Pervasive Technologies Related to Assistive Environments 2015 (PETRA 2015), Corfu, Greece, 1-3 July 2015

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Natural User Interfaces for Virtual Character Full Body and Facial Animation in Immersive Virtual Worlds
K. Apostolakis and P. Daras, 2nd International Conference on Augmented and Virtual Reality (SALENTO AVR 2015), Lecce, Italy, 31 August – 3 September 2015

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A Review of Eye Gaze in Virtual Agents, Social Robotics and HCI: Behaviour Generation, User Interaction and Perception
Ruhland, K., Peters, C. E., Andrist, S., Badler, J. B., Badler, N. I., Gleicher, M., Mutlu, B. and McDonnell, R., Computer Graphics Forum 34(6), pp. 299–326, September 2015

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Facial Hair and Trustworthiness in Virtual Faces: Towards an Evaluation Study
Kalogiannidou, E., Peters, C. E., Proceedings of SIGRAD 2015, pp. 59–60, Linköping University Electronic Press, 2015

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Path of Trust: A Prosocial Co-op Game for Building Up Trustworthiness and Teamwork
K. Apostolakis, K. Kaza, A. Psaltis, K. Stefanidis, S. Thermos, K. Dimitropoulos, E. Dimaraki and P. Daras, Fourth international Games And Learning Alliance conference (GALA 2015), Rome, Italy, 9-11 December 2015

Not available for download

 

The Sociocultural Appraisals, Values, and Emotions (SAVE) Framework of Prosociality: Core Processes from Gene to Meme
Dacher Keltner, Aleksandr Kogan, Paul K. Piff and Sarina R. Saturn, The Annual Review of Psychology, 2014

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Multimodal Student Engagement Recognition in Prosocial Games
A. Psaltis, K. Apostolakis, K. Dimitropoulos, P. Daras, IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG), DOI: 10.1109/TCIAIG.2017.2743341

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Exploring the Prosociality Domains of Trust and Cooperation, through Single and Cooperative Digital Gameplay in Path of Trust
K. Apostolakis, A. Psaltis, K. Stefanidis, K. Kaza, S. Thermos, K. Dimitropoulos, E. Dimaraki, P. Daras, International Journal of Serious Games (IJSG), Vol: 3, No: 3, pp. 39-57, September 2016

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Multimodal Affective State Recognition in Serious Games Applications
A. Psaltis, K. Kaza, K. Stefanidis, S. Thermos, K. Apostolakis, K. Dimitropoulos, P. Daras, IEEE International Conference on Imaging Systems and Techniques (IST 2016), Chania, Greece, October 4-6, 2016

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Body Motion Analysis for Emotion Recognition in Serious Games
K. Kaza , A. Psaltis, K. Stefanidis, K. Apostolakis, S. Thermos, K. Dimitropoulos, P. Daras, HCI International 2016, Toronto, Canada, 17 – 22 July 2016

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ProsocialLearn: a digital distribution platform for pro-social games
F. D’Andria, M. Boniface, S. Modafferi, S. Crowle, K. Apostolakis, K. Dimitropoulos, P. Daras, L. Middleton, J. Garrido, Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2017), Athens, Greece, September 2017

Not available for download

 

Offline and Online Adaptation in Prosocial Games
K. Apostolakis, K. Stefanidis, A. Psaltis, K. Dimitropoulos, P. Daras, Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2017), Athens, Greece, September 2017

Not available for download

 

Expressive Virtual Characters for Social Demonstration Games
F. Yang, C. Li, R. Palmberg, E.V. Van der Heide, C. Peters, Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2017), Athens, Greece, September 2017

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When Facial Expressions Dominate Emotion Perception in Groups of Virtual Characters
R. Palmberg, A. Qureshi, C. Peters, Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2017), Athens, Greece, September 2017

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The Value of Establishing a Community of Teachers for the Gamification of Prosocial Learning: Pegadogical, Social And Developmental Aspects of a Teachers’ Community Space Experience
S. Cobello, P. Pérez Berganza, E. Milli, N. Zygouritsas, Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2017), Athens, Greece, September 2017

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ProsocialLearn: A Prosocial Games Marketplace
F. D’Andria, J. Garrido, M. Boniface, S. Modafferi, S. Crowle, L. Middleton, K. Apostolakis, K. Dimitropoulos, P. Daras, 9th IFIP International Conference on New Technologies, Mobility & Security, Paris, France, February 2018

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Europole Newsletter No. 1, 2016
Europole, ProsocialLearn Consortium

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Europole Newsletter No. 2, 2016
Europole, ProsocialLearn Consortium

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Prosocial Teacher Classroom brochure
Prosocial Teacher Classroom brochure, one-sided, A4 format, December 2016

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“Emotions with Friends” educational game brochure
“Emotions with Friends” educational game brochure, one-sided, A4 format, December 2016

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“Path of Trust” educational game brochure
“Path of Trust” educational game brochure, one-sided, A4 format, December 2016

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App store for prosocial games brochure
App store for prosocial games brochure, one-sided, A4 format, December 2016

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ProsocialLearn information brochure for BETT 2017
ProsocialLearn information brochure for BETT 2017, one-sided, A6 format, January 2017

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ProsocialLearn information brochure for BETT 2018
ProsocialLearn information brochure for BETT 2018, one-sided, A4 format, four pages, January 2018

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If you would like to know more about ProsocialLearn’s deliverables & publications, please contact us here.