ProsocialLearn in cooperation with the H2020 project Mathisis is organising a workshop entitled “Adaptive and Personalized Game-based Learning Environments” during the VS-Games conference in Athens, Greece on 6-8 September.
The submission period for workshop papers is now open. Important deadlines are:
Paper submission deadline: 31 March
Notification of acceptance: 1 May
Camera-ready: 20 May
More information about paper submission can be found here.
The need for sophisticated learning environments as well as novel educational platforms (Interactive White Boards, Tablets, Robots), which will respond to the requirements of a future educational framework and provide capabilities for automatic assessment of learner’s engagement, behavior and progress, has significantly increased the research interest on intelligent adaptation and personalization techniques in game-based learning. Artificial intelligence is fundamental in order to implement game-based learning environments, which employ online or offline adaptation for optimizing learning. In addition, techniques for real-time signal acquisition, processing and inferring, accompanied by immediate and rapid content generation mechanisms have created new opportunities and perspectives towards this direction. Finally, novel actuators, such as educational robots provide new means enabling new insights in the overall educational process. The aim of this workshop is to bring together researchers and practitioners, from both industry and academia, interested in any aspects of machine learning and artificial intelligence, which can be effectively used to improve game-based learning environments.
This workshop is dedicated to studies, applications, algorithms and new methods in the multi-disciplinary field of game-based learning environments, with a specific focus on adaptation and personalization-related issues. Papers for this workshop must address relevant topics in the design, implementation or field study of adaptive learning environments, also based on video games, sensors, natural human-computer interaction, machine learning and artificial intelligence.
Technical topics of interest include (but are not limited to):
• Artificial Intelligence
• Evolutionary and reinforcement learning
• Game-based learning environments
• Online/ offline adaptation techniques
• Collaborative learning
• Personalization techniques
• Interactive multi-user learning environments
• Interactive robotics learning
• Learner’s performance evaluation techniques
• Natural human-computer interaction in game-based environments
• Learner’s engagement recognition
• Learner’s affective and cognitive state recognition
• Interaction of learners and tutors
Petros Daras (CERTH)
Kosmas Dimitropoulos (CERTH)
Nicholas Vretos (CERTH)
Kam Star (PlayGen)
Stylianos Asteriadis (Maastricht University)
About the VS-Games conference
VS-Games 2017 will be organized with full support of the host institution, National Technical University of Athens (NTUA) Athens, Greece, September 6-8 2017. The conference will take place on the NTUA campus. The ninth International Conference in Games and Virtual Worlds for Serious Applications (2017) aims to meet the significant challenges of the cross-disciplinary community that work around these serious application areas by bringing the community together to share case studies of practice, to present virtual world infrastructure developments, as well as new frameworks, methodologies and theories, and to begin the process of developing shared cross-disciplinary outputs.
Learn more about the VS-Games conference here.