ProsocialLearn will deliver a variety of disruptive economic and societal innovations, as well as directly impact the general objectives of several EU competitiveness, innovation and industrial policy programmes.
ProsocialLearn will build on the games industry’s innovative capacity to engender new business models, create path-breaking content and germinate new service cultures by providing a prosocial gaming platform to the educational sector. Strengthened with generational leaps in graphics, gameplay capabilities and collaborative platforms, ProsocialLearn will provide new opportunities to not only address societal challenges, but also new markets for creative and innovative SMEs in Europe by disrupting the current industrial framework.
ProsocialLearn will also transform games in the educational sector dramatically, increasing the quality of digital games by bringing together state-of-the-art technologies from the leisure gaming industry (visual sensing, game mechanics, graphics, etc.) with scientific theories of prosociality and pedagogy.
Social inclusion and individual empowerment. Prosocial games will engage students in prosocial skill development, help teachers incorporate games into informal and formal programmes, and make a major contribution to social inclusion as well as allow children to acquire skills necessary to empower them in society.
Personalised learning. ProsocialLearn will deliver highly configurable games (offline/online) that adapt in terms of learning objectives, game scenarios and game elements based on player profiles and current behavioural, emotional and cognitive states.
Support for disengaged and disadvantaged learners early in their development. ProsocialLearn will target 7-10 year olds and as part of experimental studies will identify (through questionnaires and psychometric tests) and include individuals who exhibit risk factors in experimental studies, with the aim of achieving high predictability of prosocial signals and associated problematic behaviours in order to take necessary measures to act in prevention, through its adaptation and personalisation mechanisms.
Success in formal education for empowerment and access to the jobs market. ProsocialLearn will empower individuals through prosocial skill acquisition in a formal education context.
Enhanced employability. By developing prosocial skills, a key factor in employability, individuals will have a more positive attitude and will be more effective in working and communicating in teams.
Digital games in education. ProsocialLearn directly targets children in a formal educational context as part of learning objectives and aligned with curriculum where needed. ProsocialLearn will explore how digital games can play a major role in enhancing and enriching learning.
EU competitiveness, innovation and industrial policy goals
ProsocialLearn will also directly impact the general objectives of the EU’s Horizon 2020 and European competitiveness programmes, as well as deliver disruptive innovations to boost competitiveness, create jobs and support growth in accordance with EU innovation and industrial policy goals.