Update: TakeOver game in development

ProsocialLearn consortium member HypeSlugs is developing TakeOver (working title), a three-player game that teaches children collaboration and teamwork skills.

Three robots – an engineer, a researcher and a navigator – embark on a space mission to discover a new planet. The puzzle tactics gameplay requires focus, memory and attention skills, as well as planning and strategic thinking as a team.

The game utilises the ProsocialLearn technology platform, e.g. storing data about the game play sessions, facial recognition and player difficulty adaptation. An early prototype is completed, and a MVP (minimum viable product) is on its way. Children 8-10 years old are the target audience.

A release version of TakeOver is expected in the fall, and the game will be tested in European schools late this year.

About HypeSlugs
HypeSlugs is a Romanian game development studio founded in 2016, with a strong background in game design, development and analytics.

Learn more at www.pixelram.com.

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The Bunny & the Bird

Update: The Bunny & the Bird game in development

ProsocialLearn consortium member Aniway is developing The Bunny & the Bird (working title), a game that teaches the children the value of helping each other; cooperation is needed to find a way through a maze while avoiding danger, thus reaching a common goal.

The game utilises the ProsocialLearn technology platform, e.g. storing data about the game play sessions. An early prototype is completed, and a MVP (minimum viable product) is on its way. Children 7-10 years old are the target audience.

A release version of The Bunny & the Bird is expected in the fall, and the game will be tested in European schools late this year.

About Aniway
Aniway is a Finnish game development company founded in 1999, and has extensive experience on developing all kinds of games, including applied games.

Learn more about the studio at aniway.com.

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Prosociallearn, VS-Games, Athens

Events: ProsocialLearn in Athens

ProsocialLearn in cooperation with the H2020 project Mathisis is organising a workshop entitled “Adaptive and Personalized Game-based Learning Environments” during the VS-Games conference in Athens, Greece on 6-8 September.

The submission period for workshop papers is now open. Important deadlines are:

Paper submission deadline: 31 March
Notification of acceptance: 1 May
Camera-ready: 20 May

More information about paper submission can be found here.

Workshop scope
The need for sophisticated learning environments as well as novel educational platforms (Interactive White Boards, Tablets, Robots), which will respond to the requirements of a future educational framework and provide capabilities for automatic assessment of learner’s engagement, behavior and progress, has significantly increased the research interest on intelligent adaptation and personalization techniques in game-based learning. Artificial intelligence is fundamental in order to implement game-based learning environments, which employ online or offline adaptation for optimizing learning. In addition, techniques for real-time signal acquisition, processing and inferring, accompanied by immediate and rapid content generation mechanisms have created new opportunities and perspectives towards this direction. Finally, novel actuators, such as educational robots provide new means enabling new insights in the overall educational process. The aim of this workshop is to bring together researchers and practitioners, from both industry and academia, interested in any aspects of machine learning and artificial intelligence, which can be effectively used to improve game-based learning environments.

Workshop topics
This workshop is dedicated to studies, applications, algorithms and new methods in the multi-disciplinary field of game-based learning environments, with a specific focus on adaptation and personalization-related issues. Papers for this workshop must address relevant topics in the design, implementation or field study of adaptive learning environments, also based on video games, sensors, natural human-computer interaction, machine learning and artificial intelligence.

Technical topics of interest include (but are not limited to):

• Artificial Intelligence
• Evolutionary and reinforcement learning
• Game-based learning environments
• Online/ offline adaptation techniques
• Collaborative learning
• Personalization techniques
• Interactive multi-user learning environments
• Interactive robotics learning
• Learner’s performance evaluation techniques
• Natural human-computer interaction in game-based environments
• Learner’s engagement recognition
• Learner’s affective and cognitive state recognition
• Interaction of learners and tutors

Petros Daras (CERTH)
Kosmas Dimitropoulos (CERTH)
Nicholas Vretos (CERTH)
Kam Star (PlayGen)
Stylianos Asteriadis (Maastricht University)

About the VS-Games conference
VS-Games 2017 will be organized with full support of the host institution, National Technical University of Athens (NTUA) Athens, Greece, September 6-8 2017. The conference will take place on the NTUA campus. The ninth International Conference in Games and Virtual Worlds for Serious Applications (2017) aims to meet the significant challenges of the cross-disciplinary community that work around these serious application areas by bringing the community together to share case studies of practice, to present virtual world infrastructure developments, as well as new frameworks, methodologies and theories, and to begin the process of developing shared cross-disciplinary outputs.

Learn more about the VS-Games conference here.

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ProsocialLearn workshops in Lithuania, 2016

Events: ProsocialLearn in Lithuania

ProsocialLearn workshops and meetings in Vilnius, Lithuania were held on 14-17 June 2016, with lecturer Stefano Cobello, representing ProsocialLearn consortium member Polo europeo della Conoscenza (Europole, IT), presenting workshops for educators titled “ProsocialLearn values in games for students” and “What does it mean to be disabled in European schools”.


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Second International Educonference

Events: Second International Educonference

Italian ProsocialLearn consortium partner Polo europeo della Conoscenza (Europole) participated in the Second International Educonference organised by the association Friends of Education on 1-3 April 2016. The conference was aimed at teachers, trainee teachers, students and ICT experts. The event drew 550 teachers from FYROM as well as 25 participants from across the EU, including Italy, Bulgaria, Romania and Slovenia.


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