Several new reports by ProsocialLearn consortium members are now available for download.
“(Final) Prosocial Affect Fusion and Player Modelling” (D3.4) describes game technology capabilities for observing and analysing the performance of players aiming to learn prosocial skills using digital games in schools.
“2nd Expressive Virtual Characters” (D4.8) presents background and technical details concerning the application of expressive virtual characters to prosocial game scenarios.
“1st Platform Operations Report” (D5.6) presents a first version of the ProsocialLearn platform operations report, which covers systems integration of all the ProsocialLearn technologies and will operation of the ProsocialLearn platform for development of games.
To maximise the project impact, three additional SME game companies have joined the consortium in the last year of the project. “Evaluation Report with Proposed New Partners” (D6.1) is an evaluation study giving details about these companies and the roles they play in the context of the ProsocialLearn project.
“Prototype Prosocial Games” (D6.2) briefly describe the status and development process for the ProsocialLearn prosocial games prototypes.
These recent reports, along with previous ProsocialLearn publications and other deliverables, are available for download here.